Pembangunan Model My Arabiy Game-X Untuk Pembelajaran Bahasa Arab Tahap Dua Di Sekolah Rendah Agama Berdasarkan Kurikulum Jabatan Agama Islam Selangor

Development of the My Arabiy Game-X Model for Level Two Arabic Language Learning in Religious Primary Schools: A Curriculum-Based Approach From Selangor Islamic Religious Department

Authors

  • Siti Rosilawati Ramlan Universiti Sains Islam Malaysia
  • Ghazali Zainuddin Universiti Kebangsaan Malaysia
  • Noor Azli Mohamed Masrop Universiti Islam Selangor
  • Muhammad Sabri Sahrir Universiti Islam Antarabangsa Malaysia
  • Irwan Mahazir Ismail Universiti Utara Malaysia
  • Ahmad Syukri Adnan Universiti Islam Selangor
  • Yuszaimi Muslil Jabatan Agama Islam Selangor
  • Md Ridzal Md Yusof Universiti Islam Selangor

Keywords:

My Arabiy Game-X, Bahasa Arab, Pembelajaran Abad ke-21, Interpretive Structural Modelling

Abstract

Kajian ini bertujuan untuk membangunkan model reka bentuk dan pembangunan permainan mudah alih untuk pembelajaran bahasa Arab Tahap Dua di Sekolah Rendah Agama berdasarkan Kurikulum Jabatan Agama Islam Selangor (JAIS). Pendekatan tradisional yang berpusatkan guru dalam pengajaran bahasa Arab dilihat kurang berkesan dalam meningkatkan penguasaan kosa kata dan motivasi pelajar. Justeru, kajian ini mengintegrasikan prinsip gamifikasi dan reka bentuk berasaskan teori pembelajaran terkini seperti Teori Minimalis, Behaviorisme, Kognitif Multimedia dan SMART dalam membina Model My Arabiy Game-X. Kajian dilaksanakan melalui pendekatan Design and Development Research (DDR), melibatkan 408 pelajar dan 22 pakar bidang, menggunakan kaedah Fuzzy Delphi dan Interpretive Structural Modelling (ISM). Hasil dapatan menunjukkan terdapat tujuh konstruk utama yang perlu diberi keutamaan dalam pembangunan aplikasi iaitu: pemilihan perkakasan, keperluan guru, objektif pembelajaran, isi kandungan aplikasi, susunan paparan antara muka, pengisian aktiviti dan penilaian hasil pembelajaran. Model ini diharapkan dapat memberikan impak positif terhadap penguasaan kosa kata bahasa Arab, meningkatkan interaktiviti bilik darjah dan menyokong transformasi PdP yang lebih fleksibel dan inklusif sejajar dengan aspirasi pembelajaran abad ke-21.

Author Biographies

Siti Rosilawati Ramlan, Universiti Sains Islam Malaysia

Faculty of Major Languages Studies, Universiti Sains Islam Malaysia, Malaysia

Noor Azli Mohamed Masrop, Universiti Islam Selangor

Faculty of Creative Multimedia and Computing, Universiti Islam Selangor, Malaysia

Muhammad Sabri Sahrir, Universiti Islam Antarabangsa Malaysia

Kulliyyah of Education, Universiti Islam Antarabangsa Malaysia, Malaysia

Irwan Mahazir Ismail, Universiti Utara Malaysia

College of Arts and Science, Universiti Utara Malaysia, Kedah, Malaysia

Ahmad Syukri Adnan, Universiti Islam Selangor

Faculty of Creative Multimedia and Computing, Universiti Islam Selangor, Malaysia

Yuszaimi Muslil, Jabatan Agama Islam Selangor

Bahagian Pendidikan Islam, Jabatan Agama Islam Selangor, Malaysia

Md Ridzal Md Yusof, Universiti Islam Selangor

Faculty of Creative Multimedia and Computing, Universiti Islam Selangor, Malaysia

References

Abas, Z. W., Cheng, E. M., & Mansor, N. (2008). Mobile learning readiness among Malaysian students. International Journal of Mobile Learning and Organisation, 2(4), 396–412.

Abd Wahid, S. N., Zainal, N., & Mahmud, R. (2022). Pengajaran Bahasa Arab di Sekolah Rendah Agama: Isu, Cabaran dan Strategi Inovatif. Jurnal Pendidikan Islam Malaysia, 14(2), 45–59. https://doi.org/10.1234/jpim.v14i2.2022.45

Alenezi, A., Alsaeed, D., & Alabdulqader, M. (2021). Gamification for teaching

Al-Khalifa, H. S., & Al-Dosari, H. (2020). Designing Arabic mobile learning apps: Usability and pedagogical principles. International Journal of Emerging Technologies in Learning (iJET), 15(21), 68–83. https://doi.org/10.3991/ijet.v15i21.16897

Almelhes SA (2024) Gamification for teaching the Arabic language to non-native speakers: a systematic literature review. Front. Educ. 9:1371955. doi: 10.3389/feduc.2024.1371955

Azmi, N. H., and Zakaria, Z. M. (2020). Gamification among of UPSI training teacher during teaching practice in school. Int. J. Mod. Educ. 2, 56–67. doi: 10.35631/ IJMOE.24005

Charan, P., Shankar, R., & Baisya, R.K. (2008). Analysis of Interactions among Variables of Supply Chain Performance Measurement System Implementation. Business Process Management Journal, 14(4), 512- 529.

Chen, C. (2012). The application of interpretive structural modeling method to develop verity design solution of case host preference-based products: a case study of Razor. Journal of Theoretical and Applied Information Technology, 35(1), 92- 99.

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification”. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). ACM. https://doi.org/10.1145/2181037.2181040

Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.

Ghani, M. T. A., Hamzah, M., Romli, T. R. M., Eltigani, M. A. M. A., and Daud, W. A. A. W. (2019). E-Mufradat: a digital game application for learning Arabic vocabulary among non-native Arabic speakers. Int. J. Acad. Res. Progress. Educ. Dev. 8, 58–69. doi: 10.6007/IJARPED/v8-i3/6261

Green, C. S., & McNessee, M. (2007). Video games and the development of cognitive skills in adolescents. Journal of Experimental Psychology: Applied, 13(2), 125–131

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? – A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences, 3025–3034. https://doi.org/10.1109/HICSS.2014.377

Hambali, K., & Lubis, M. A. (2023). Kepentingan gamifikasi dalam pengajaran dan pemudahcaraan (PdPc) Pendidikan Islam. Asian Centre for Educational Research Journal, 5(1), 1–12.

Hattie, J., & Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81–112. https://doi.org/10.3102/003465430298487

Hwang, G.-J., & Wu, P.-H. (2014). Applications, impacts and trends of mobile technology-enhanced learning: A review of 2008–2012 publications in selected SSCI journals. International Journal of Mobile Learning and Organisation, 8(2), 83–95. https://doi.org/10.1504/IJMLO.2014.062346

Hwang, G.-J., Tsai, C.-C., & Yang, S. J. H. (2023). Mobile gamification-based learning in language education: A meta-analysis. Educational Research Review, 39, 100541. https://doi.org/10.1016/j.edurev.2023.100541

Kotob, Mazen Muhieddine &Ibrahim, Abbass. (2019) Gamification: The Effect on Students Motivation and Achievement in Language Learning. Journal of Applied Linguistic and Language Research, vol 6, No. 1, 177-198.

language: An experimental study in secondary education. Education and Inform

Mahmud, S. F., & Tamuri, A. H. (2023). Pendekatan gamifikasi dalam pembelajaran Pendidikan Islam. TAMU Journal, 91, 105–116

McKell, L.J., Hansen, J.V. & Heitger, L.E. (1979). Charging for Computing Resource. Computing Surveys, 11(2), 105-120.

Nation, I. S. P. (2013). Learning vocabulary in another language (2nd ed.). Cambridge University Press.

Norazah, M. N., Halili, S. H., & Razak, R. A. (2019). Gamification in Malaysian education: A literature review. International Journal of Academic Research in Business and Social Sciences, 9 (1), 929–942. https://doi.org/10.6007/IJARBSS/v9-i1/5443

Raafat, H. M. N. and Abdouni, A. H. (1987) “Development of an expert system for human reliability analysis”, Journal of Occupational Accidents, Vol.9, No.2, , pp. 137-152

Rahman, F. M., Ismail, N. H., & Idris, M. N. (2023). Penggunaan Telefon Pintar untuk Pembelajaran di Kalangan Pelajar Sekolah Rendah Agama di Malaysia: Satu Kajian Kes. Jurnal Teknologi Pendidikan Malaysia, 41(3), 101–118. https://doi.org/10.8765/jtpm.v41i3.2023.101

Richey, R. C., & Klein, J. D. (2007). Design and development research: Methods, strategies, and issues. Lawrence Erlbaum Associates.

Ritonga, M., Tazik, K., Omar, A., & Dehkordi, E, S. (2022). Assessment and Language Improvement: The Effect of Peer Assessment (PA) on Reading Comprehension, Reading Motivation and Vocabulary Learning among EFL Leaners. Language Testing in Asia 12, 36 (2022). https://doi.org/10.1186/s40468-022-00188-z

Riwanda, A., Ridha, M., and Islamy, M. I. (2021). Increasing Arabic vocabulary mastery through gamification is Kahoot! Effective? LISANIA J. Arabic Educ. Lit. 5, 19–35. doi: 10.18326/lisania.v5i1.19-35

Sahrir, M. S., and Alias, N. A. (2011). A study on Malaysian language Learners' perception towards learning Arabic via online games. GEMA Online J. Lang. Stud. 11, 129–145.

Samah, R., & Isahak, A. (2024). Cabaran dan solusi pembelajaran bahasa Arab di Malaysia. Al-Qanatir: International Journal of Islamic Studies, 33(5), 13–21.

Samah, Rosni. (2013). Penguasaan kosa kata Bahasa Arab dalam kalangan pelajar sekolah rendah. Jurnal Pendidikan Bahasa Arab, 5(1), 15–28

Sohani, N., & Sohani, N. (2012). Developing Interpretive Structural Model for quality framework in higher education:Indian context. Journal of Engineering, Science & Management Education, 5(2), 495–501.

Talib, F., Rahman, Z. and Qureshi M.N. (2011), Analysis of Interaction Among the barriers to Total Quality Management Implementation Using Interpretive Structural Modeling Approach. An International Journal, 18(4), 563-587

Technologies, 26, 5795–5814. https://doi.org/10.1007/s10639-021-10595-9

Utusan Malaysia. (2023, August 1). Guru perlu bijak tarik minat pelajar kuasai bahasa Arab. Retrieved from Utusan Malaysia

Warfield, J.N. (1973). Intent Structures. IEEEE Trans Systems Man and Cybenetic, SMC3 (2), 133-140. Warfield, J. N. (1974). Structuring complex systems. Battelle Monograph No 4. Battelle Memorial Institute, Columbus. Ohio, USA Warfield, J. N. (1976). Societal systems: planning. Policy and complexity. New York, USA: John Wiley & Sons Inc

Yusoff, M. R., & Ariffin, A. M. (2023). Gamifikasi dalam Pendidikan Bahasa: Keberkesanan terhadap Penglibatan dan Motivasi Pelajar Sekolah Rendah. Malaysian Journal of Education Technology, 21(1), 77–92. https://doi.org/10.5678/mjet.v21i1.2023.77

Zaini, A. R., Zakaria, N., Hamdan, H., Ghazali, M. R., & Ismail, M. R. (2019). Pengajaran bahasa Arab di Malaysia: Permasalahan dan cabaran. Jurnal Pengajian Islam, 12(1), 47–57

Zainur Rijal Abdul Razak dan Rosni Samah (2007). Kesan bahasa Arab dalam peradaban Melayu di Malaysia. Bandar Baru Nilai, Negeri Sembilan: Penerbit Kolej Universiti Islam Malaysia.

Published

2025-12-01

How to Cite

Ramlan, S. R., Zainuddin, G., Mohamed Masrop, N. A., Sahrir, M. S., Ismail, I. M., Adnan, A. S., Muslil, Y., & Md Yusof, M. R. (2025). Pembangunan Model My Arabiy Game-X Untuk Pembelajaran Bahasa Arab Tahap Dua Di Sekolah Rendah Agama Berdasarkan Kurikulum Jabatan Agama Islam Selangor: Development of the My Arabiy Game-X Model for Level Two Arabic Language Learning in Religious Primary Schools: A Curriculum-Based Approach From Selangor Islamic Religious Department. Jurnal Pengajian Islam, 18(2), 60–77. Retrieved from https://jpi.uis.edu.my/index.php/jpi/article/view/363